/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once

#include "物体/S_物体.h"
#include "物理/物理.h"


struct S_发射体 {
	uint32			m_最大粒子数;


	S_发射体();
	~S_发射体();


	void			f_播放();

	virtual void	f_模拟(float32 帧率) = 0;

	virtual void	f_set物理类型(const E_物理体类型 type) = 0;


};


